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Video Games HCI

Motivation

Video games are beginning to be treated as objects for HCI research, with the creation of novel methodologies as well as the adaptation and evaluation of existing techniques. This STS provides a forum to explore the contribution that HCI can make to the study of games, and vice-versa, and is suitable for papers on topics such as, but not limited to:

-Usability, Playability.
-User Experience / Player Experience
-Heuristics
-Personas, player models, theories of motivation
-Metrics, quantitative analysis, data visualisation
-Industry concerns (case studies)
-User-Centred Design, prototyping
-Interaction devices, and techniques: gesture, touch (Nintendo Wii, Microsoft Natal, Sony Move, Apple iPhone/iPad)
-Mobile, ubiquitous, pervasive, location-based gaming
-Immersion, Presence and Flow
-Measures of player emotion, satisfaction
-Biometrics, eye tracking, GSR, HR, EEG, EMG, Brain-Control Interface
-Serious Games - pedagogy, or learnability as an intrinsic component of game play
-Accessibility - audio games for the visually impaired, games for the elderly, etc




Chairs


Gareth R. White and Pejman Mirza-babaei
University of Sussex

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Important Dates


June 25, 2010   
July 5, 2010       Deadline for Paper Submission

July 23, 2010       Notification of Acceptance/Rejection
August 15, 2010   Camera-Ready Deadline
November 4 & 5, 2010     USAB 2010: HCI in Work & Learning, Life & Leisure

 

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